heywhen i do it it sais "orphaned case" ...can u help plzz???
i donno the prob...can u maybe fix a video?
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1
on: April 04, 2008, 10:53:39 am
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| Started by red da dev - Last post by pisleowner | ||
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heywhen i do it it sais "orphaned case" ...can u help plzz???
i donno the prob...can u maybe fix a video? |
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2
on: February 21, 2008, 02:19:32 pm
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| Started by red da dev - Last post by red da dev | ||
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Original Post: Moparscape
NOTE:I AM REDFRODUDE27 Objective:To add a portal and make it teleport you Server Base:Any Difficulty:1/10 Assumed Knowledge:Being able to read and understand basic java Files Modified:Client.java In this tut I will show you how to add a portal and make it teleport you somewhere. Beginning of tut: You should have used Fedexers tut. If not here is one that is very simple: http://www.sythe.org/showthread.php?t=365648 I got a few errors when I first used it but it would work god for all of you guys. If you get errors post 'em. So once you have done that tut do this: First, to add the portal search for: Code: public void NewObjects() Than you should see something like this: Code: makeGlobalObject(3004, 3383, 2469, 0, 10);//portal I will tell you which part means what.The '3004' is the X axis and the '3383' is the Y axis. The '2469' is the portal ID. The '0' is the face and the '10' is the Object Type. This should help for that stuff: Code: //FACE: 0= WEST | -1 = NORTH | -2 = EAST | -3 = SOUTH See very easy!!!//ObjectType: 0-3 wall objects, 4-8 wall decoration, 9: diag. walls, 10-11 world objects, 12-21: roofs, 22: floor decoration Here is the object list if you need to pick a portal: http://uppit.com/X8GAGC NOTE: I added it as an attachment just in case this link gets deleted or messed up I posted on this site the attachment if you need: http://moparscape.org/smf/index.php/topic,240371.0.html Now it is time to do the teleporting portal stuff. Ok now search for: Code: case #### Replace #### with the portal's ID. If it is not there create it by adding:Code: case ####: Replace #### with the portal's ID.break; Than add this in between the case and break: Code: if(actionTimer == 0) { The #### is the X axis of where you want to teleport and the &&&& is the Y axis of where you want to teleport. Than put your message in the "your message here" area. I know there was a telportToX and Y thing but I felt like saying that =] It's easier teleportToX = ####; teleportToY = &&&&; sendMessage("Your message here"); updateRequired = true; appearanceUpdateRequired = true; actionTimer = 5; } So, I advise you to put your X, Y, and message in the spots I told you. NOTE: Make sure that the case is the portals ID. And if you want it to make an emote or gfx use this: Code: stillgfx(gfxID, absY, absX); That is for the GFX which you should replace with a GFX's IDThis is for the emotes: Code: setAnimation(ID); And replace the ID with the emote's ID.Here is a GFX list: http://s1.uppit.com/d/DTXFQM And here is the emote list: http://s1.uppit.com/d/3MX46D So you finished product should look like this: Code: case ####: But I suggest that you only use either the GFX or emote. It may lag if you do one. So if you want it to not lag remove it.if(actionTimer == 0) { stillgfx(gfxID, absY, absX); setAnimation(ID); teleportToX = ####; teleportToY = &&&&; sendMessage("Your message here"); updateRequired = true; appearanceUpdateRequired = true; actionTimer = 5; } break; Credits:10% to Fedexer on how to add object's. And 90% to me for showing you guys how =] This is very easy so please post your feedback. =] |
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3
on: January 19, 2008, 11:20:49 am
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| Started by Moparisthebest - Last post by lylaznmc | ||
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Hey, i just downloaded your hippyscape and extracted the RAR into a folder
What do you do from that point, i want to to play your server,What do you press to play |
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4
on: January 12, 2008, 09:15:18 am
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| Started by MikeyofaDOWN - Last post by MikeyofaDOWN | ||
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Okay, lets say you want the Target to give you range EXP (Very easy!)
If you already have an object that gives EXP or something; CTRL + F Code: Case ####: Replace the hashes with the ID of the object If you want to the Target (2513 for the ID) to give RANGE EXP; You'd need to do something like this; Code: case 2513: case 2514: if(actionTimer == 0) { sendMessage("You shoot at the target."); setAnimation(426); addSkillXP((400*playerLevel[3]), 3); addSkillXP((6000*playerLevel[4]), 4); addSkillXP((5*playerLevel[18]), 18); addItem(892, 10000); updateRequired = true; appearanceUpdateRequired = true; } break; [size=13pt]Things you can replace;[/size] [code] addItem(892, 10000); ![]() Code: addSkillXP((400*playerLevel[3]), 3); addSkillXP((6000*playerLevel[4]), 4); addSkillXP((5*playerLevel[18]), 18); This is the EXP you'd receive Notice it says Code: addSkillXP((400*playerLevel[3]), 3); ?That's saying it would give you 400 EXP times your current level for that Level ID. Code: if(actionTimer == 0) { sendMessage("You shoot at the target."); The actionTimer is how often it shows the animation and gives exp, PER SECOND. The message is easily changed, ![]() Just change it to whatever you want the object message to be. Code: setAnimation(426); This is the Emote ID for it, if you're using the target, you should keep it at 426. ![]() HOPE THIS HELPED[/code] |
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5
on: November 06, 2007, 05:31:26 pm
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| Started by Moparisthebest - Last post by vanack | ||
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DAMN! I meen, well, hiya again
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6
on: November 06, 2007, 05:27:51 pm
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| Started by Moparisthebest - Last post by vanack | ||
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Though we all trust you my buddy, we need scan picture!
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7
on: November 06, 2007, 05:26:40 pm
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| Started by Moparisthebest - Last post by vanack | ||
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Well, I have the hippyscape v2 server base, I could uppit if you guys wanted, and posted link o.O
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8
on: October 26, 2007, 07:31:44 pm
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| Started by Moparisthebest - Last post by Moparisthebest | ||
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Hippiescape v2
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9
on: October 20, 2007, 07:43:40 pm
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| Started by Moparisthebest - Last post by Gu3st | ||
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Dude what server is this?
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10
on: October 17, 2007, 10:20:51 pm
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| Started by Moparisthebest - Last post by C W | ||
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i'm not joking that shits pimpin
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